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            "0": "How long would you like the debug routine to run?"
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            "0": "This is an in game manual to help you interpret debug messages and point out some common problems made by people attempting to utilize NPC ACTIVITIES in their module.   Not everything is here but, hopefully some important things are explained so that you can utilize them here."
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            "0": "There are a number of common questions asked by people and I have tried to put some of them into this manual to assist you while you are actively watching the script running.  Please pick the question that best describes what you need to know."
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            "0": "Waypoints should be tagged as follows:  \nPOST_npctag\nNIGHT_npctag\nWP_npctag_#\nWN_npctag_#\nWhich follows the naming convention setup by Bioware for Walk Waypoints.  The WN and NIGHT waypoints are places that the NPC will go at night.  The other waypoints are daytime waypoints OR the waypoints that are used when a NIGHT waypoint is not available and it is night.\n"
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            "0": "Waypoints name fields are where the action happens.\nIt looks like this\ndest.pause.move.time.D.actions\nDEST = next destination which can be the # of the next waypoint (0 = POST) or it can be several other varients which you should see the documentation for more info on.\nPAUSE = how many seconds to wait at this waypoint after completing all the actions here.\nMOVE = Movement method to use when traveling to the next waypoint.  There are a number of movement methods but, the common ones are W for WALK and R for RUN.\nTIME = the time to allow actions to take place here.  I usually set it to A for ANY.\nACTIONS = is a list of commands to do at this waypoint separated by periods. "
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            "0": "For further details read the documentation that came with your version of NPC ACTIVITIES."
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            "0": "All events are timed.  As such an event must fire off every so many intervals.  Using this method RESTING lasts a fixed amount of time and then the NPC moves to the waypoint again causing to stand up before being told to REST again.   This will continue to happen with SLEP and REST commands.  If you need a way around this it will need to be implemented by utilizing your own custom script and the @script command or by making a custom library with the # commands to handle this situation."
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            "0": "This is usually a setup issue.  Answer some questions here to narrow down the possible problems.  Which of the following best describes this NPC?"
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            "0": "In cases like these make sure you read the document very closely because, NPC ACTIVITIES 6.0 has been extensively beta tested and is known to work if the directions are followed.   Based on this statement please choose the action that best suits your current needs."
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            "0": "In this case you will need to contact the developers of NPC ACTIVITIES and provide as much detail as you can.   Visit http://nwvault.ign.com and go to the scripts section.  NPC ACTIVITIES is usually one of the top rated.  Find out what the current support email addresses and web sites are and get the information to us and we will fix it for you.  With out details from you we will be unable to do so."
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            "0": "Okay, look at the waypoints in question.   Some of the commands that are utilized in NPC ACTIVITIES 6.0 are only available in the FULL INTERPRETER which needs to be activated either module wide or on a NPC basis.  Based on this which statement best describes your current situation?"
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            "0": "I would like to initiate a <StartAction>[DEBUG]</Start> sequence on this NPC."
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            "0": "I do not wish to do this action afterall."
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            "0": "360 seconds."
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            "0": "240 seconds."
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            "0": "120 seconds."
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            "0": "NPC ACTIVITIES <StartAction>[DEVELOPER'S MANUAL]</Start> to help you fix potential problems.  [ Version 0.5 ]"
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            "0": "The NPC keeps getting up and lying back down when he should be resting."
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        "Text": {
          "type": "cexolocstring",
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