18 lines
623 B
Plaintext
18 lines
623 B
Plaintext
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#include "x2_inc_itemprop"
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#include "x3_inc_skin"
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void main()
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{
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/* object oPC=OBJECT_SELF;
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itemproperty iProp;
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object oSkin=GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
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SetSkinInt(oPC,"bSetBrownieProperties",TRUE);
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// set properties
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iProp=ItemPropertyAbilityBonus(ABILITY_DEXTERITY,4);
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IPSafeAddItemProperty(oSkin,iProp);
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iProp=ItemPropertyDecreaseAbility(ABILITY_STRENGTH,4);
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IPSafeAddItemProperty(oSkin,iProp);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectMovementSpeedDecrease(10),oPC);
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SendMessageToPC(oPC,"Brownie Properties have been applied to your character."); */
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}
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