41 lines
1.4 KiB
Plaintext
41 lines
1.4 KiB
Plaintext
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////////////////////////////////////////////////////////////////////////////////
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// NPC ACTIVITIES 6.1 - Transition movement library
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// Version: 1.0
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// Library name: TX
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//=======================================================================
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// Author: Deva Bryson Winblood
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// Date : 2/4/2006
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//=======================================================================
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// This library provides a way to make an NPC use a specific transition instead
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// of relying upon Accurate Pathing in NPC ACTIVITIES. With this library results
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// are guaranteed and require less CPU time to produce the results.
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////////////////////////////////////////////////////////////////////////////////
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#include "npcactlibtoolh"
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#include "npcact_h_moving"
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////////////////////////////////////
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// PROTOTYPES
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////////////////////////////////////
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///////////////////////////////////////////////////////////////// [ M A I N ]
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void main()
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{
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string sParmIn=GetLocalString(OBJECT_SELF,"sLIBParm");
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string sParm;
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string sParm1;
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string sParm2;
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object oMe=OBJECT_SELF;
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int nArgC;
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DLL_TokenizeParameters(sParmIn);
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nArgC=GetLocalInt(oMe,"nArgc");
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if (nArgC>2)
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{ // sufficient parameters passed
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} // sufficient parameters passed
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DLL_FreeParameters();
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}
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///////////////////////////////////////////////////////////////// [ M A I N ]
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/////////////////////////////////////
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// FUNCTIONS
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/////////////////////////////////////
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