HoS_PRC8/_mod/_module/nss/ai_unclean.nss

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2024-11-25 19:36:07 -05:00
/////////////////////////////////////////////////////////////////////////////////
// ai_unclean - This is a more advanced AI routine for Computer Controlled Teams
// By Deva Bryson Winblood. 04/13/2004
////////////////////////////////////////////////////////////////////////////////
#include "ai_header"
// The unclean likes to explore. They will have a lot of units on SEEK
// they will remain this way until someone trespasses, or one of their seeking
// units finds a lair. At that point they will begin sending out raiding parties
////////////////////////
// PROTOTYPES
////////////////////////
///////////////////////////////////////////////////////////////////////// MAIN
void main()
{
string sTeamID=GetLocalString(OBJECT_SELF,"sTeamID");
object oMod=GetModule();
}
///////////////////////////////////////////////////////////////////////// MAIN
////////////////////////
// FUNCTIONS
////////////////////////