2024-06-20 15:47:42 -04:00

40 lines
1.2 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Name Lich
//:: FileName pnp_lich_faura
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By: Shane Hennessy
//:: Created On:
//:://////////////////////////////////////////////
// fear aura for lich
void main()
{
// turn off aura if it is on
if (GetLocalInt(OBJECT_SELF,"LichAuraOn"))
{
effect eF = GetFirstEffect(OBJECT_SELF);
while (GetIsEffectValid(eF))
{
if ( (GetEffectType(eF) == EFFECT_TYPE_AREA_OF_EFFECT) &&
(GetEffectDurationType(eF) == DURATION_TYPE_PERMANENT))
RemoveEffect( OBJECT_SELF,eF);
eF = GetNextEffect(OBJECT_SELF);
}
SetLocalInt(OBJECT_SELF,"LichAuraOn",FALSE);
return;
}
// turn aura on
// Set variable to tell us it is on
SetLocalInt(OBJECT_SELF,"LichAuraOn",TRUE);
effect eAOE = EffectAreaOfEffect(AOE_MOB_FEAR);
// Cant be dispelled or removed during rest
eAOE = SupernaturalEffect(eAOE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, OBJECT_SELF);
}