HiddenTradition_PRC8/_module/nss/sc_testtemplarqm.nss
2024-06-20 15:47:42 -04:00

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//::///////////////////////////////////////////////
//:: FileName sc_testtemplarqm
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 2/4/2003 10:26:35 PM
//:://////////////////////////////////////////////
#include "prc_class_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iTemplar = GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC)
+ GetLevelByClass(CLASS_TYPE_CLERIC, oPC)
+ GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC)
+ GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, oPC)
+ GetLevelByClass(CLASS_TYPE_KNIGHT_MIDDLECIRCLE, oPC)
+ GetLevelByClass(CLASS_TYPE_OCULAR, oPC)
+ GetLevelByClass(CLASS_TYPE_PALADIN, oPC)
+ GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC)
+ GetLevelByClass(CLASS_TYPE_SOHEI, oPC)
+ GetLevelByClass(CLASS_TYPE_KNIGHT_WEAVE, oPC)
+ GetLevelByClass(CLASS_TYPE_SOLDIER_OF_LIGHT, oPC)
+ GetLevelByClass(CLASS_TYPE_VASSAL, oPC);
//:: Restrict based on the player's class
int iPassed = 0;
if(iTemplar >= 2)
iPassed = 1;
if(iPassed == 0)
return FALSE;
return TRUE;
}