#include "prc_inc_spells" void ClearEffects(object oPC) { effect token = GetFirstEffect(oPC); while (GetIsEffectValid(token)) { RemoveEffect(oPC,token); token = GetNextEffect(oPC); } return; } void main() { object oPC = GetPCSpeaker(); object oOwner = GetLocalObject(OBJECT_SELF,"wizTPOwner"); float cLevel = IntToFloat(PRCGetCasterLevel(oOwner)); object wizTP = GetLocalObject(OBJECT_SELF,"wizTP"); AssignCommand(oPC,ActionJumpToObject(wizTP)); effect stun = EffectStunned(); effect blind = EffectBlindness(); ClearEffects(oPC); float time = IntToFloat(Random(15)); DelayCommand(2.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,blind,oPC,cLevel)); DelayCommand(2.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,stun,oPC,cLevel+time)); DelayCommand(cLevel+time,ClearEffects(oPC)); return; }