//:://///////////////////////////////////////////////// //:: X0_D1_HEN_LEVLUP //:: Henchman levels up, preserving inventory and //:: equipped weapons, and current behavior settings. //:: Copyright (c) 2002 Floodgate Entertainment //:: Created By: Naomi Novik //:: Created On: 01/24/2003 //:://///////////////////////////////////////////////// #include "nw_i0_henchman" void main() { object oNew = DoLevelUp(GetPCSpeaker()); }