void main() { object oPC = GetPCSpeaker(); SetDeity(oPC, "Choronzon"); //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oPC); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_LOS_EVIL_30), oPC); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_LOS_EVIL_30), GetLocation(oPC)); AdjustAlignment(oPC, ALIGNMENT_EVIL, 100); AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 100); //CreateItemOnObject("devoteedagger", oPC); }