#include "mw_teleport_inc" void main() { object oUser, oWP; string sTag; float fEFFECT_DURATION = 15.0; oUser = GetLastUsedBy(); sTag = "DST_" + GetTag(OBJECT_SELF); oWP = GetWaypointByTag(sTag); if (GetIsObjectValid(oWP)) { mw_TeleportWithEffects(oUser, oWP, fEFFECT_DURATION); } }