#include "NW_I0_GENERIC" void main() { int nEvent = GetUserDefinedEventNumber(); object nTrespasser = GetLocalObject(GetArea(OBJECT_SELF),"NW_A_Trespasser"); switch (nEvent) { case 500: AdjustReputation(nTrespasser,OBJECT_SELF,-100); DetermineCombatRound(nTrespasser); break; } }