// Invizible420's Ghost // Updated to make affects when possessed.... made more efficient // 04.29.05 #include "nw_i0_generic" void main() { SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); SetSpawnInCondition(NW_FLAG_DEATH_EVENT); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectCutsceneGhost(),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_INVISIBILITY),OBJECT_SELF); }