void BurningObject(object oTarget) { ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_FLAME_M),oTarget); DelayCommand(0.5,BurningObject(OBJECT_SELF)); } void main() { ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_LIGHT_RED_10),OBJECT_SELF); DelayCommand(0.5,BurningObject(OBJECT_SELF)); }