//::///////////////////////////////////////////////
//:: Greater Planar Binding
//:: NW_S0_GrPlanar.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Summons an outsider dependant on alignment, or
    holds an outsider if the creature fails a save.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: April 12, 2001
//:://////////////////////////////////////////////

//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
#include "prc_alterations"

#include "NW_I0_SPELLS"
#include "x2_inc_spellhook"

void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
/*
  Spellcast Hook Code
  Added 2003-06-23 by GeorgZ
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more

*/

    if (!X2PreSpellCastCode())
    {
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        return;
    }

// End of Spell Cast Hook


    //Declare major variables
    int nMetaMagic = GetMetaMagicFeat();
    int nCasterLevel = (GetCasterLevel(OBJECT_SELF) + GetChangesToCasterLevel(OBJECT_SELF));
    int nDuration = ( 100 );
    effect eSummon;
    effect eGate;
    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
    effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
    effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);

    effect eLink = EffectLinkEffects(eDur, EffectParalyze());
    eLink = EffectLinkEffects(eLink, eDur2);
    eLink = EffectLinkEffects(eLink, eDur3);

    object oTarget = GetSpellTargetObject();
    int nRacial = MyPRCGetRacialType(oTarget);
    //Check for metamagic extend
    if (nMetaMagic == METAMAGIC_EXTEND)
    {
        nDuration = nDuration *2;   //Duration is +100%
    }
    //Check to see if a valid target has been chosen
    if (GetIsObjectValid(oTarget))
    {
        if(!GetIsReactionTypeFriendly(oTarget))
        {
            //Fire cast spell at event for the specified target
            SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GREATER_PLANAR_BINDING));
            //Check for racial type
            if(nRacial == RACIAL_TYPE_OUTSIDER)
            {
                //Allow will save to negate hold effect
                if(!MySavingThrow(SAVING_THROW_WILL, oTarget, ((GetSpellSaveDC()+ GetChangesToSaveDC(OBJECT_SELF))+5)))
                {
                    //Apply the hold effect
                    ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration/2));
                }
            }
        }
    }
    else
    {
        //If the ground was clicked on summon an outsider based on alignment
        int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
        float fDelay = 3.0;
        switch (nAlign)
        {
            case ALIGNMENT_EVIL:
                eSummon = EffectSummonCreature("NW_S_VROCK", VFX_FNF_SUMMON_GATE, 3.0);
                //eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE);
            break;
            case ALIGNMENT_GOOD:
                eSummon = EffectSummonCreature("NW_S_VROCK", VFX_FNF_SUMMON_GATE, 3.0);
                //eGate = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL);
            break;
            case ALIGNMENT_NEUTRAL:
                eSummon = EffectSummonCreature("NW_S_VROCK", VFX_FNF_SUMMON_GATE, 3.0);
                //eGate = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
                fDelay = 1.0;
            break;
        }
        //Apply the VFX impact and summon effect
        ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration));
    }


DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}