//:://///////////////////////////////////////////// //:: [Acrobatic Attack] //:: [prc_s_acroatk.nss] //::////////////////////////////////////////////// //:: Leaps at a target. Inflicting d6 / 2 duelist //:: levels + dex bonus damage and knockdown for //:: 1 round. Reflex save verus 10 + duelist //:: level + dex bonus for half damage and no //:: knockdown. //:: //:: Attack/Damage bonus of +2 or +4 for 1 round //:: //::////////////////////////////////////////////// //:: Created By: Aaon Graywolf //:: Created On: Dec 21, 2003 //::////////////////////////////////////////////// #include "nw_i0_spells" void main() { //Declare major variables int nWis = GetAbilityModifier(ABILITY_WISDOM); int nBonus = nWis; if(GetHasFeat(FEAT_FREE_KI_2, OBJECT_SELF)) nBonus += nWis; if(GetHasFeat(FEAT_FREE_KI_3, OBJECT_SELF)) nBonus += nWis; if(GetHasFeat(FEAT_FREE_KI_4, OBJECT_SELF)) nBonus += nWis; effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID); effect eSkill = EffectSkillIncrease(SKILL_ALL_SKILLS, nBonus); effect eLink = EffectLinkEffects(eVis, eSkill); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(2)); }