//:://///////////////////////////////////////////// //:: [Disciple of Mephistopheles Feats] //:: [prc_elemsavant.nss] //::////////////////////////////////////////////// //:: Check to see which Disciple of Mephistopheles feats a creature //:: has and apply the appropriate bonuses. //::////////////////////////////////////////////// //:: Created By: Attilla. Modified by Aaon Graywolf //:: Created On: Jan 8, 2004 //::////////////////////////////////////////////// #include "inc_item_props" #include "strat_prc_inc" #include "prc_dg_inc" #include "discipleinclude" // * Applies the Disciple of Mephistopheles's resistances on the object's skin. // * iLevel = IP_CONST_DAMAGERESIST_* void ElemSavantResist(object oPC, object oSkin, int iLevel) { if(GetLocalInt(oSkin, "DiscMephResist") == iLevel) return; RemoveSpecificProperty(oSkin, ITEM_PROPERTY_DAMAGE_RESISTANCE,IP_CONST_DAMAGETYPE_FIRE, iLevel, 1, "DiscMephResist"); AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_FIRE, iLevel), oSkin); SetLocalInt(oSkin, "DiscMephResist", iLevel); } void main() { //Declare main variables. object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int iResist = GetHasFeat(FEAT_FIRE_RESISTANCE_10, oPC) ? IP_CONST_DAMAGERESIST_10 : -1; iResist = GetHasFeat(FEAT_FIRE_RESISTANCE_10, oPC) ? IP_CONST_DAMAGERESIST_20 : iResist; //Apply bonuses accordingly if(iResist > -1) ElemSavantResist(oPC, oSkin, iResist); }