/** * Master of Shrouds: Summon Undead (1-4) * 2004/02/15 * Brian Greinke * edited to include epic wraith summons 2004/03/04; also removed unnecessary scripting. * Lockindal Linantal */ #include "strat_prc_inc" void main() { string sSummon; effect eSummonB; object oCreature; int nClass = GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, OBJECT_SELF); if ( GetHasFeat(FEAT_MOS_UNDEAD_4) ) { if(GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, OBJECT_SELF) >= 11) { switch (nClass) { case 11: sSummon = "summonedgreaterw"; eSummonB = EffectVisualEffect( VFX_FNF_LOS_EVIL_30); break; case 14: sSummon = "summonedgreat001"; eSummonB = EffectVisualEffect( VFX_FNF_LOS_EVIL_30); break; case 17: sSummon = "summonedgreat002"; eSummonB = EffectVisualEffect( VFX_FNF_LOS_EVIL_30); break; case 20: sSummon = "summonedgreat003"; eSummonB = EffectVisualEffect( VFX_FNF_LOS_EVIL_30); break; case 23: sSummon = "summonedgreat004"; eSummonB = EffectVisualEffect( VFX_FNF_LOS_EVIL_30); break; case 26: sSummon = "summonedgreat005"; eSummonB = EffectVisualEffect( VFX_FNF_LOS_EVIL_30); break; case 29: sSummon = "summonedgreat006"; eSummonB = EffectVisualEffect( VFX_FNF_LOS_EVIL_30); break; case 180: //max level for npc sSummon = "summonedgreat006"; eSummonB = EffectVisualEffect( VFX_FNF_LOS_EVIL_30); break; } } else { sSummon = "prc_mos_spectre2"; eSummonB = EffectVisualEffect( VFX_FNF_LOS_EVIL_30 ); } } else if ( GetHasFeat(FEAT_MOS_UNDEAD_3) ) { sSummon = "prc_mos_spectre1"; eSummonB = EffectVisualEffect( VFX_FNF_LOS_EVIL_20 ); } else if ( GetHasFeat(FEAT_MOS_UNDEAD_2) ) { sSummon = "prc_mos_wraith"; eSummonB = EffectVisualEffect( VFX_FNF_LOS_EVIL_10 ); } else { sSummon = "prc_mos_allip"; eSummonB = EffectVisualEffect( VFX_FNF_GAS_EXPLOSION_EVIL ); } float fDelay = 0.0; effect eSum = EffectSummonCreature(sSummon, VFX_NONE, fDelay); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSum, OBJECT_SELF, fDelay); }