//:://///////////////////////////////////////////// //:: Default On Blocked //:: NW_C2_DEFAULTE //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This will cause blocked creatures to open or smash down doors depending on int and str. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Nov 23, 2001 //:: Modified by Zarathstra217 //::////////////////////////////////////////////// #include "z217_behold" object oBeholder=GetAreaOfEffectCreator(); void main() { object oDoor = GetBlockingDoor(); ExecuteScript("prc_npc_blocked", OBJECT_SELF); if(GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5) { if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 7 ) { DoDoorAction(oDoor, DOOR_ACTION_OPEN); } else if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH)) { Disintegrate(oDoor); //DoDoorAction(oDoor, DOOR_ACTION_BASH); } } }