//////////////////////////////// // // Troll (Acurate for 3E) // // By\ Invizible420 // Created\ 11.28.04 // // ScriptName\ troll_on_heart // // Location for script\ // To be placed in the // Heartbeat event of the // troll. // // // See troll_on_dmg for mor // //////////////////////////////// #include "NW_I0_GENERIC" #include "inc_utility" void main() { object oSelf = OBJECT_SELF; // Get the Amount of SD then regen -5 each turn if (GetLocalInt(oSelf,"AMOUNT_SUBDMG") > 0) { int oSDMG = GetLocalInt(oSelf,"AMOUNT_SUBDMG")-5; SetLocalInt(oSelf,"AMOUNT_SUBDMG",oSDMG); } // Check that creature is ready for restore if (GetLocalInt(oSelf,"AMOUNT_SUBDMG") <= GetMaxHitPoints()) { // Get the Sleep effect (sleep meaning unconsciouseness) if (PRCGetHasEffect(EFFECT_TYPE_SLEEP)) { effect eSleep = GetFirstEffect(oSelf); while (GetIsEffectValid(eSleep)) { // Remove the sleep effects and immobility if ((GetEffectType(eSleep) == EFFECT_TYPE_SLEEP && GetEffectSpellId(eSleep) != SPELL_SLEEP) || GetEffectType(eSleep) == EFFECT_TYPE_CUTSCENEIMMOBILIZE) { RemoveEffect(oSelf, eSleep); } eSleep = GetNextEffect(oSelf); } } } }