int StartingConditional() { // Restrict based on the player's class int iPassed = 0; if(GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 1) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_CLERIC, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_HARPER, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_FIGHTER, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BARBARIAN, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_WIZARD, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DRAGONDISCIPLE, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DWARVENDEFENDER, GetPCSpeaker()) >= 1)) iPassed = 1; if(iPassed == 0) return FALSE; // Restrict based on the player's alignment if(GetAlignmentGoodEvil(GetPCSpeaker()) == ALIGNMENT_EVIL) return FALSE; return TRUE; }