//#include "strat_prc_inc" #include "prc_class_const" int StartingConditional() { // Restrict based on the player's class int iPassed = 0; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_CLERIC, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BLACKGUARD, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_FIGHTER, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_RED_AVENGER, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_RANGER, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_MONK, GetPCSpeaker()) >= 1)) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; }