#include "nw_i0_generic" /* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; object oTarget; object oSpawn; location lTarget; oTarget = GetWaypointByTag("WP_SLAAD_LK"); lTarget = GetLocation(oTarget); //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oSpawn); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), oTarget)); else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), GetLocation(oTarget))); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "nw_slaadred", lTarget); SetIsTemporaryEnemy(oPC, oSpawn); AssignCommand(oSpawn, ActionAttack(oPC)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); }