#include "nw_i0_generic" /* Script generated by Lilac Soul's NWN Script Generator, v. 1.5 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; object oTarget; object oSpawn; location lTarget; oTarget = GetNearestObjectByTag("SphinxStatue"); lTarget = GetLocation(oTarget); //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POLYMORPH), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POLYMORPH), GetLocation(oTarget)); DestroyObject(oTarget, 3.0); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "sphinx001", lTarget); SetIsTemporaryEnemy(oPC, oSpawn); AssignCommand(oSpawn, ActionAttack(oPC)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); }