object oDeny; void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; //Allows PC to spawn in directly @ Blade's Retreat if wearing Elven Resistance Amulet if (GetTag(GetItemInSlot(INVENTORY_SLOT_NECK, oPC)) == "it_ElvenResistanceAmulet") { AssignCommand(oPC, ClearAllActions()); object oTarget; location lTarget; oTarget = GetWaypointByTag("WP_BLADES_RETREAT"); lTarget = GetLocation(oTarget); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ActionJumpToLocation(lTarget)); return; } //Allows PC to spawn in directly @ fREMMY'S if wearing Thievery Amulet if (GetTag(GetItemInSlot(INVENTORY_SLOT_NECK, oPC)) == "AmuletofThievery") { AssignCommand(oPC, ClearAllActions()); object oTarget; location lTarget; oTarget = GetWaypointByTag("WP_FREMMY_TP"); lTarget = GetLocation(oTarget); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ActionJumpToLocation(lTarget)); return; } //checks PC level to see if they start in Montsegur or Ascalon if (!(GetHitDice(oPC) >= 8)) { oDeny = GetWaypointByTag("WP_VillageShrine"); AssignCommand(oPC, JumpToObject(oDeny)); return; } AssignCommand(oPC, ClearAllActions()); object oTarget; oTarget = GetWaypointByTag("WP_AscalonBoat"); AssignCommand(oPC, ActionJumpToObject(oTarget)); }