// Cutscene 72 ends: // - Meph roars // - Meph inits dialog with the pc. // - Meph throws the player into hell. #include "x2_inc_cutscene" int CUTSCENE_NUMBER = 72; void CallPlayAnimation2(int nCutscene, object oObject, int nAnimation, float fLength) { if(nCutscene == GetLocalInt(oObject, "nCutsceneNumber")) { AssignCommand(oObject, PlayAnimation(nAnimation, 0.7, fLength)); } } void CutPlayAnimation2(float fDelay, object oObject, int nAnimation, float fLength, int iShift = TRUE) { int nCutscene = GetActiveCutsceneNum(); fDelay = CutCalculateCurrentDelay(fDelay, nCutscene); DelayCommand(fDelay, DelayCommand(GetShift(oObject, iShift), CallPlayAnimation(nCutscene, oObject, nAnimation, fLength))); } void main() { effect eGhost = EffectCutsceneGhost(); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF); CutSetActiveCutscene(CUTSCENE_NUMBER, CUT_DELAY_TYPE_CONSTANT); object oCopy = GetObjectByTag("q7b3_pc_copy"); object oPC = GetLocalObject(GetArea(OBJECT_SELF), "Q7_MAIN_CUTSCENE_PC"); object oMephJump = GetWaypointByTag("q7b_wp_camera1"); CutApplyEffectToObject(1.0, DURATION_TYPE_INSTANT, VFX_FNF_SCREEN_SHAKE, oCopy); CutPlaySound(1.0, oPC, "bf_huge"); CutApplyEffectAtLocation(1.0, oPC, DURATION_TYPE_INSTANT, VFX_IMP_DUST_EXPLOSION, GetLocation(oMephJump)); CutPlayAnimation2(4.0, OBJECT_SELF, ANIMATION_FIREFORGET_TAUNT, 0.0); CutPlaySound(4.0, oPC, "c_devil_bat2"); CutBeginConversation(8.0, OBJECT_SELF, oPC, "q7_cut_meph1b"); }