//:://///////////////////////////////////////////// //:: Default On Attacked //:: //:: NW_E0_Default5.nss //:: //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// //:: If I am attacked, I attack my attacker. //::////////////////////////////////////////////// //:: Created By: Brent, On: April 24, 2001 //:: Modified By Aidan on Oct 2001 //::////////////////////////////////////////////// void main() { object oTarget = GetAttackTarget(); object oAttacker = GetLastAttacker(OBJECT_SELF); // SpeakString("NW_I_WAS_ATTACKED",TALKVOLUME_SILENT_SHOUT); if (GetIsObjectValid(oAttacker) && !GetIsObjectValid(oTarget) && GetIsEnemy(oAttacker) ) { ClearAllActions(); ActionAttack(oAttacker); } }