void main() { object PC = GetEnteringObject(); location PitLocation = GetLocation(GetObjectByTag("FremmyPitWP")); CreateObject(OBJECT_TYPE_PLACEABLE,"pittrap",PitLocation,FALSE); SendMessageToPC(PC,"A pit trap opens beneath your feet and you fall down a chute ending up in a new location!!!"); AssignCommand(PC,ClearAllActions()); AssignCommand(PC,ActionJumpToObject(GetObjectByTag("DST_FREMMY"),FALSE)); PlayVoiceChat(VOICE_CHAT_PAIN2,PC); }