// Performer: OnUserDefined #include "lmpperfmisc" void main() { int nEvent = GetUserDefinedEventNumber(); // OnHeartbeat 1001 if (nEvent == 1001) { OnHeartbeatUpdatePerformerState(); } // State transitions else if (nEvent == stPerformerDoneMoveToPerform) { PerformerDoneMoveToPerform(); } else if (nEvent == stPerformerDoneMoveHome) { PerformerDoneMoveHome(); } }