void main() { // Apply Invisibility ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectInvisibility(INVISIBILITY_TYPE_IMPROVED),OBJECT_SELF); // Apply Paralyze, Blur and Ethereal Visage effects just for looks ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PARALYZED),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_BLACKOUT),OBJECT_SELF); // This integer tells the HB script that self is Invisible SetLocalInt(OBJECT_SELF,"IS_INVIZ",1); }