//:://///////////////////////////////////////////// //:: Mephistopheles' Fate, Not Commanded by True Name (Action Script) //:: H9a_Meph_Fate8.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Mephistopheles leaves defeated. He was not commanded by his True Name, however, so he's free to plot his revenge from the safety of Cania. */ //::////////////////////////////////////////////// //:: Created By: Rob Bartel //:: Edited By: Brad Prince //:: Created On: September 10, 2003 //::////////////////////////////////////////////// #include "hx_inc_meph" void main() { /*//Set M's Fate local SetLocalString(GetModule(), "sMephistophelesFate", "NotCommanded"); //Have him disappear in a Gate VFX effect eGate = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL); ApplyEffectToObject(DURATION_TYPE_INSTANT, eGate, OBJECT_SELF); //Destroy Mephistopheles PlayVoiceChat(VOICE_CHAT_LAUGH); DestroyObject(OBJECT_SELF, 3.0); //Add Journal entry object oPC = GetPCSpeaker(); DelayCommand(3.5, AddJournalQuestEntry("XP2_Main", 110, oPC, TRUE, TRUE)); DelayCommand(2.7, ExecuteScript("hx_sendpc_to_end", oPC)); */ //Destroy Mephistopheles DoMephEnd(OBJECT_SELF, GetPCSpeaker(), 8); }