//:://///////////////////////////////////////////// //:: Mephistopheles' Fate, Chambermaid (Action Script) //:: H9a_Meph_Fate6.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Mephistopheles becomes a lowly Chambermaid. */ //::////////////////////////////////////////////// //:: Created By: Rob Bartel //:: Edited By: Brad Prince //:: Created On: September 10, 2003 //::////////////////////////////////////////////// #include "hx_inc_meph" void main() { /* //Set M's Fate local SetLocalString(GetModule(), "sMephistophelesFate", "Chambermaid"); //Apply the Coverup effect location lMeph = GetLocation(OBJECT_SELF); effect eCover = EffectVisualEffect(VFX_FNF_STRIKE_HOLY); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eCover, lMeph); //Swap in the small version DestroyObject(OBJECT_SELF); object oMephSmall = CreateObject(OBJECT_TYPE_CREATURE, "mephsmall", lMeph); //Have him beg. AssignCommand(oMephSmall, PlayAnimation(ANIMATION_LOOPING_TALK_PLEADING, 1.0, 5.0)); //Add Journal entry object oPC = GetPCSpeaker(); AddJournalQuestEntry("XP2_Main", 110, oPC, TRUE, TRUE); DelayCommand(2.7, ExecuteScript("hx_sendpc_to_end", oPC)); */ //Destroy Mephistopheles DoMephEnd(OBJECT_SELF, GetPCSpeaker(), 6); }