//:://///////////////////////////////////////////// //:: Mephistopheles' Fate, Co-Rulership of Baator w PC (Action Script) //:: H9a_Meph_Fate5.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Mephistopheles rules Baator along with the PC. */ //::////////////////////////////////////////////// //:: Created By: Rob Bartel //:: Edited By: Brad Prince //:: Created On: September 10, 2003 //::////////////////////////////////////////////// #include "hx_inc_meph" void main() { /*//Set M's Fate local SetLocalString(GetModule(), "sMephistophelesFate", "Co-Ruler"); //Apply the Coverup effect location lMeph = GetLocation(OBJECT_SELF); effect eCover = EffectVisualEffect(VFX_FNF_STRIKE_HOLY); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eCover, lMeph); //Swap in the small version DestroyObject(OBJECT_SELF); object oMephSmall = CreateObject(OBJECT_TYPE_CREATURE, "mephsmall", lMeph); //Have him and the player salute each other. object oPC = GetPCSpeaker(); AssignCommand(oMephSmall, PlayAnimation(ANIMATION_FIREFORGET_SALUTE)); AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_SALUTE)); //Add Journal entry AddJournalQuestEntry("XP2_Main", 110, oPC, TRUE, TRUE); DelayCommand(2.7, ExecuteScript("hx_sendpc_to_end", oPC)); */ //Destroy Mephistopheles DoMephEnd(OBJECT_SELF, GetPCSpeaker(), 5); }