//:://///////////////////////////////////////////// //:: Mephistopheles, Death (Action Script) //:: H9a_Meph_Death.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Similar to Fate 1 (Cease to Exist) but the player attacks Mephistopheles first. */ //::////////////////////////////////////////////// //:: Created By: Rob Bartel //:: Edited By: Brad Prince //:: Changed spell effects and timing. Added jump //:: to ending. //:: Created On: September 10, 2003 //::////////////////////////////////////////////// #include "hx_inc_meph" void main() { /*//Set M's Fate local SetLocalString(GetModule(), "sMephistophelesFate", "CeaseExist"); //Make the player attack M. object oPC = GetPCSpeaker(); object oMeph = OBJECT_SELF; //AssignCommand(oPC, ClearAllActions()); //AssignCommand(oPC, ActionAttack(oMeph)); //Define the locations for the Implosion VFX location lMeph0 = GetLocation(OBJECT_SELF); object oArea = GetAreaFromLocation(lMeph0); float fOrientation = GetFacingFromLocation(lMeph0); vector vMeph0 = GetPositionFromLocation(lMeph0); vector vMeph1 = Vector(vMeph0.x+4.0, vMeph0.y+4.0, vMeph0.z+4.0); vector vMeph2 = Vector(vMeph0.x+4.0, vMeph0.y-4.0, vMeph0.z+4.0); vector vMeph3 = Vector(vMeph0.x-4.0, vMeph0.y-4.0, vMeph0.z+4.0); vector vMeph4 = Vector(vMeph0.x-4.0, vMeph0.y+4.0, vMeph0.z+4.0); vector vMeph5 = Vector(vMeph0.x, vMeph0.y, vMeph0.z+8.0); location lMeph1 = Location(oArea, vMeph1, fOrientation); location lMeph2 = Location(oArea, vMeph2, fOrientation); location lMeph3 = Location(oArea, vMeph3, fOrientation); location lMeph4 = Location(oArea, vMeph4, fOrientation); location lMeph5 = Location(oArea, vMeph5, fOrientation); //Apply the Implosion VFX effect eImplode = EffectVisualEffect(VFX_FNF_IMPLOSION); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph0); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph1); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph2); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph3); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph4); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph5); //Apply the Coverup effect effect eCover = EffectVisualEffect(VFX_FNF_STRIKE_HOLY); DelayCommand(2.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eCover, lMeph0)); */ //Destroy Mephistopheles DoMephEnd(OBJECT_SELF, GetPCSpeaker(), 0); }