#include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iAnimal = GetLevelByClass(CLASS_TYPE_DRUID, oPC) + GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) + GetLevelByClass(CLASS_TYPE_HEALER, oPC) + GetLevelByClass(CLASS_TYPE_RANGER, oPC) + GetLevelByClass(CLASS_TYPE_SOULBORN, oPC) + GetLevelByClass(CLASS_TYPE_TOTEMIST, oPC); //:: Restrict based on the player's class int iPassed = 0; if(iAnimal >= 1) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BARD, oPC) >= 10)) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; }