//:://///////////////////////////////////////////// //:: Default: End of Combat Round //:: bat2_endcmbtrnd //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Test Combat Round End */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 16, 2001 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { //Do nothing if not the leader //if (GetLocalInt(OBJECT_SELF, "nLeader") != 1) //return; //Do nothing if in retreat if (GetLocalInt(OBJECT_SELF, "nRetreat") == 1) return; if (GetLocalInt(OBJECT_SELF, "nAttackedTimer") != 1) { SetLocalInt(OBJECT_SELF, "nAttackedTimer", 1); DelayCommand(1.0, SignalEvent(OBJECT_SELF, EventUserDefined(5000))); DelayCommand(6.0, SetLocalInt(OBJECT_SELF, "nAttackedTimer", 0)); } DetermineCombatRound(); }