//If pc has told one //of the villagers that they can attack, then this script will cause all of //the villagers convinced to run to a point where they will be spotted by the reavers. void main() { object o_ayla = GetObjectByTag("Ayla"); int i_convinced = GetLocalInt(OBJECT_SELF, "convinced"); int i_attack = GetLocalInt(o_ayla, "attacktime"); int i_deathtime = GetLocalInt(o_ayla, "resetcountdown"); object o_attackpoint = GetObjectByTag("wpayla_attackpoint"); if(i_convinced == 1 && i_attack == 1) { AssignCommand(OBJECT_SELF, ActionForceMoveToObject(o_attackpoint, TRUE, 2.0)); } if(i_deathtime > 1200) { DestroyObject(OBJECT_SELF); } }