// void main() { object o_ayla = GetObjectByTag("Ayla"); object o_house1 = GetObjectByTag("AylaHouse1"); object o_house2 = GetObjectByTag("AylaHouse2"); object o_house3 = GetObjectByTag("AylaHouse3"); object o_house4 = GetObjectByTag("AylaHouse4"); object o_house5 = GetObjectByTag("AylaHouse5"); object o_house6 = GetObjectByTag("AylaHouse6"); object o_house7 = GetObjectByTag("AylaHouse7"); int i_captaindead = GetLocalInt(o_ayla, "captaindead"); int i_countdown = GetLocalInt(o_ayla, "resetcountdown"); int i_countdown2; if (i_captaindead == 1) { i_countdown2 = i_countdown + 1; SetLocalInt(o_ayla, "resetcountdown", i_countdown2); } if(i_countdown > 1200) { DeleteLocalInt(o_ayla, "captaindead"); DeleteLocalInt(o_ayla, "resetcountdown"); DeleteLocalInt(o_ayla, "attacktime"); DeleteLocalInt(o_house1, "i_spawnonce"); DeleteLocalInt(o_house2, "i_spawnonce"); DeleteLocalInt(o_house3, "i_spawnonce"); DeleteLocalInt(o_house4, "i_spawnonce"); DeleteLocalInt(o_house5, "i_spawnonce"); DeleteLocalInt(o_house6, "i_spawnonce"); DeleteLocalInt(o_house7, "i_spawnonce"); SetLocalInt(o_ayla, "dest_villagers", 1); } }