void main() { object oPC = GetPCSpeaker(); //ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_LOS_EVIL_10), GetLocation(oPC)); // Give the speaker some XP GiveXPToCreature(oPC, 50); // Set the variables SetLocalInt(GetPCSpeaker(), "Worship", 1); }