void main() { object oPC = GetPCSpeaker(); // apply whiz-bang FX effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION_GREATER); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oPC); // Give the speaker some XP GiveXPToCreature(oPC, 93); // Set the variables SetLocalInt(GetPCSpeaker(), "Worship", 1); AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 10); }