#include "nw_j_assassin" #include "nw_i0_tool" void main() { object oPC = GetPCSpeaker(); // Give the speaker some XP RewardPartyXP(200, GetPCSpeaker()); // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "SmallChalice"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); AdjustAlignment(oPC, ALIGNMENT_GOOD, 20); aSetPLocalInt(GetPCSpeaker(), "GrailQuest", 2); }