#include "nw_j_assassin" #include "nw_i0_tool" void main() { // Give the speaker some XP RewardPartyXP(400, GetPCSpeaker()); // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "LettertoPresterJohn"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); // Set the variables aSetPLocalInt(GetPCSpeaker(), "PresterJohnQuest", 5); }