#include "nw_j_assassin" #include "nw_i0_tool" void main() { // Give the speaker some gold RewardPartyGP(5000, GetPCSpeaker()); // Give the speaker some XP RewardPartyXP(500, GetPCSpeaker()); // Give the speaker the items CreateItemOnObject("bookofthelaw", GetPCSpeaker(), 1); // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "it_ReynaldsHead"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); // Set the variables aSetPLocalInt(GetPCSpeaker(), "KerakQuest", 2); }