void main() { // apply whiz-bang FX object oPC = GetPCSpeaker(); effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION_GREATER); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oPC); // Give the speaker some XP GiveXPToCreature(GetPCSpeaker(), 33); //Change Alignment to Lawful AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 72); SetLocalInt (oPC, "BaptiseLaw", 1); }