//:://///////////////////////////////////////////// //:: Speak True Name (Action) //:: A_TrueName.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Plays the True Name VFX on the NPC being spoken to. */ //::////////////////////////////////////////////// //:: Created By: Rob Bartel //:: Edited By: Brad Prince //:: Created On: September 8, 2003 //::////////////////////////////////////////////// #include "x2_inc_toollib" void main() { object oPC = GetPCSpeaker(); //effect eVFX = EffectVisualEffect(VFX_FNF_SUNBEAM); //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, OBJECT_SELF); if(GetTag(GetArea(oPC)) == "Waterdeep") { MusicBackgroundStop(GetArea(oPC)); MusicBackgroundChangeDay(GetArea(oPC), 40); MusicBackgroundChangeNight(GetArea(oPC), 40); DelayCommand(0.2, MusicBackgroundPlay(GetArea(oPC))); NightToDay(oPC, 2.0); } TLVFXPillar(VFX_FNF_PWSTUN, GetLocation(OBJECT_SELF), 4, 0.1, 6.0, -2.0); }