53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
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void main()
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{
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object oPC = GetEnteringObject();
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int iFrighteningDC = 12;
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int iPCWillSave;
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string sSaveResult;
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iPCWillSave = WillSave(oPC, iFrighteningDC);
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switch(iPCWillSave)
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{
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case 0:
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{
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sSaveResult = "FAILURE";
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break;
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}
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case 1:
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{
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sSaveResult = "SUCCESS";
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break;
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}
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case 2:
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{
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sSaveResult = "IMMUNE";
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break;
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}
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}
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if (sSaveResult == "FAILURE")
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{
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK,1.0,1.5));
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AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_HELP,oPC));
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DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectFrightened(), oPC, 6.0));
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}
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if (sSaveResult == "SUCCESS")
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{
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DelayCommand(2.0,PlayVoiceChat(VOICE_CHAT_CUSS,oPC));
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DelayCommand(4.0,FloatingTextStringOnCreature("A chill runs up your spine", oPC));
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}
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if (sSaveResult == "IMMUNE")
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{
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DelayCommand(2.0,PlayVoiceChat(VOICE_CHAT_BADIDEA,oPC));
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DelayCommand(6.0,FloatingTextStringOnCreature("These things are best left alone", oPC));
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}
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}
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