8 lines
241 B
Plaintext
8 lines
241 B
Plaintext
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//Set a variable so the PC can only try convincing the villager once.
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//Set a variable to show that the villager has been convinced of action.
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void main()
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{
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SetLocalInt(OBJECT_SELF, "do_once", 1);
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SetLocalInt(OBJECT_SELF, "convinced", 1);
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}
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