HiddenTradition_PRC8/_module/uti/prestigeclassreq.uti.json

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"0": "Below is a list of requirements for each prestige class.\n\n<c\u0001-->Arcane Archer</c>:\n·<c\u0001\u0001ÿ>Race</c>: Elf or Half-elf\n·<c\u0001\u0001ÿ>Base Attack Bonus</c>: +6\n·<c\u0001\u0001ÿ>Feats</c>: Weapon Focus Longbow or Weapon Focus Shortbow, Point Blank Shot\n·<c\u0001\u0001ÿ>Spellcasting</c>: Ability to cast arcane spells\n\n<c\u0001-->Assassin</c>:\n·<c\u0001\u0001ÿ>Alignment</c>: Any evil\n·<c\u0001\u0001ÿ>Skills</c>: Hide 8 ranks, Move Silently 8 ranks\n\n<c\u0001-->Blackgaurd</c>:\n·<c\u0001\u0001ÿ>Skills</c>: Hide 5 ranks\n·<c\u0001\u0001ÿ>Feats</c>: Cleave\n·<c\u0001\u0001ÿ>Alignment</c>: Any evil\n·<c\u0001\u0001ÿ>Base Attack Bonus</c>: +6\n\n<c\u0001-->Dwarven Defender</c>:\n·<c\u0001\u0001ÿ>Race</c>: Dwarf\n·<c\u0001\u0001ÿ>Base Attack Bonus</c>: +7\n·<c\u0001\u0001ÿ>Feats</c>: Dodge, Toughness\n·<c\u0001\u0001ÿ>Alignment</c>: Any lawful\n\n<c\u0001-->Harper Scout</c>:\n·<c\u0001\u0001ÿ>Feats</c>: Alertness, Iron Will\n·<c\u0001\u0001ÿ>Skills</c>: Search 4 ranks, Persuade 8 ranks, Lore 6 ranks, Discipline 4 ranks\n·<c\u0001\u0001ÿ>Alignment</c>: Any non-evil\n\n<c\u0001-->Pale Master</c>:\n·<c\u0001\u0001ÿ>Arcane Spellcasting</c>: Level 3 or higher\n·<c\u0001\u0001ÿ>Alignment</c>: Any non-good\n\n<c\u0001-->Red Dragon Disciple</c>:\n·<c\u0001\u0001ÿ>Class</c>: Sorcerer or Bard\n·<c\u0001\u0001ÿ>Skills</c>: 8 Ranks in Lore\n\n<c\u0001-->Shifter</c>:\n·<c\u0001\u0001ÿ>Feats</c>: Alertness\n·<c\u0001\u0001ÿ>Spellcasting</c>: level 3 or higher\n·<c\u0001\u0001ÿ>Alternate Form</c>: Must have a natural, alternate form (like Druid wildshape)\n\n<c\u0001-->Weapon Master</c>:\n·<c\u0001\u0001ÿ>Base Attack Bonus</c>: +5\n·<c\u0001\u0001ÿ>Feats</c>: Weapon Focus in a melee weapon, Dodge, Mobility, Expertise, Spring Attack and Whirlwind\n·<c\u0001\u0001ÿ>Skills</c>: Intimidate 4 ranks\n\nBelow are descriptions some of the new Prestige Classes available in the Hidden Tradition. Please note that not all have been fully tested, so you use these at your own risk!!!\n\n**** Acolyte of the Skin ****\nThe temptation of power drives some people to extreme lengths, regardless of the consequences. Replacing your own skin with that of a living demon is a goal that most couldn't even conceive of, let alone consider. But this ghastly fate is exactly what some spellcasters seek in their desperate quest.\n\n- Hit Die: d4.\n- Proficiencies: An Acolyte of the Skin does not gain any additional weapon or armor proficiencies.\n- Skill Points: 2 + Int Modifier.\n\nREQUIREMENTS:\n\nArcane Spellcasting: Able to cast 3rd-level spells.\nSkills: Lore 8 ranks.\nAlignment: Non-good.\n\nABILITIES:\n\nLevel\n1: Wear Fiend - Grants +1 Natural Armor, +2 Dexterity and Dark Vision.\n2: Flame Resistant - Gains 20 fire resistance.\n3: Fiendish Glare - Glare can decrease a foe's abilities and even stun weak opponents.\n4: Fiendish Knowledge - Bonus feat of your choice.\n5: Skin Adaption - Grants +2 Natural Armor, +2 Constitution.\n6: Cold Resistant - Gains 20 cold resistance.\n7: Glare of the Pit - Once per day, glare can torch an opponent, dealing 16d6 damage.\n8: Fiendish Knowledge - Bonus feat of your choice.\n9: Summon Fiend - Can summon a Vrock once per day.\n10: Symbiosis Grants 20/+1 Damage reduction. For each 5 Epic levels, it gains +1.\n\nBONUS SPELLS\nEvery other level in Acolyte of the Skin, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities.\n\n\n\n**** Archmage *****\nThe highest art is magic, often referred to as *the* Art. Its most advanced practitioners are frequently archmages, bending spells in ways unavailable to other spellcasters.\n\n- Hit Die: d4.\n- Proficiencies: An Archmage does not gain any additional weapon or armor proficiencies.\n- Skill Points: 2 + Int Modifier.\n\nREQUIREMENTS:\n\nArcane Spellcasting: Able to cast 7th-level spells.\nFeats: Skill Focus (Spellcraft), Any Spell Focus.\nSkills: Spellcraft 15 ranks, Lore 15 r
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