HiddenTradition_PRC8/_module/nss/at_takebaldlett.nss

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#include "nw_i0_plot"
void main()
{
// Remove items from the player's inventory
object oItemToTake;
oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "it_baldwinletter");
if(GetIsObjectValid(oItemToTake) != 0)
DestroyObject(oItemToTake);
object oPC = GetPCSpeaker();
SetPLocalInt (oPC, "BaldwinLetter", 2);
}