11 lines
245 B
Plaintext
11 lines
245 B
Plaintext
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#include "nw_i0_spells"
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void main()
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{
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//Fire cast spell at event for the specified target
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SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, 479, FALSE));
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ActionStartConversation(OBJECT_SELF, "mh_art_dialog", FALSE, FALSE);
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}
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