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int StartingConditional()
{
// Restrict based on the player's class
int iPassed = 0;
if(GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 1)
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_CLERIC, GetPCSpeaker()) >= 1))
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_HARPER, GetPCSpeaker()) >= 1))
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_FIGHTER, GetPCSpeaker()) >= 1))
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BARBARIAN, GetPCSpeaker()) >= 1))
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_WIZARD, GetPCSpeaker()) >= 1))
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DRAGONDISCIPLE, GetPCSpeaker()) >= 1))
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, GetPCSpeaker()) >= 1))
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DWARVENDEFENDER, GetPCSpeaker()) >= 1))
iPassed = 1;
if(iPassed == 0)
return FALSE;
// Restrict based on the player's alignment
if(GetAlignmentGoodEvil(GetPCSpeaker()) == ALIGNMENT_EVIL)
return FALSE;
return TRUE;
}