35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
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int StartingConditional()
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{
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// Restrict based on the player's class
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int iPassed = 0;
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if(GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 1)
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_CLERIC, GetPCSpeaker()) >= 1))
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_HARPER, GetPCSpeaker()) >= 1))
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_FIGHTER, GetPCSpeaker()) >= 1))
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BARBARIAN, GetPCSpeaker()) >= 1))
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_WIZARD, GetPCSpeaker()) >= 1))
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DRAGONDISCIPLE, GetPCSpeaker()) >= 1))
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, GetPCSpeaker()) >= 1))
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DWARVENDEFENDER, GetPCSpeaker()) >= 1))
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iPassed = 1;
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if(iPassed == 0)
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return FALSE;
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// Restrict based on the player's alignment
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if(GetAlignmentGoodEvil(GetPCSpeaker()) == ALIGNMENT_EVIL)
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return FALSE;
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return TRUE;
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}
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